![]() ![]() Even if I let the screen sit for half an hour, the delay is still there, and the delay gets longer the longer I play. Even if I let the game sit on a screen like the Mechwarrior screen, which is totally static (no animations), the game still is slow when changing between screens - and it shouldn't be. Most sites I browsed says that up to 75 degrees C is okay for the GTX 970 video card. ![]() Started at 2:20 am with 36 degrees C for GPU.Įnded at 3:20 am with 54 degrees C for GPU. If your PC's vendor has given you no way of reading temperatures, install Please report the temperatures of your CPU and video (GPU) When it completes click the 'save all information' button and save it to a file then attach that file here. After running it will open a window and start collecting info with a progress bar in the lower-left corner. If the problem still happens, Please attach here the game log:Ĭ:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\output_log.txtĬ:\Program Files (x86)\Paradox Interactive\games\BATTLETECH\BattleTech_Data\output_log.txtĬ:\Program Files (x86)\GOG Galaxy\Games\BATTLETECH\BattleTech_Data\output_log.txtĭXDIAG is a program you run from a command prompt or the Windows start menu 'run' dialog box (or 'search programs' in Windows 7 or later). Here are the details of how to opt into that beta:Īnd make sure that Vsync is enabled, in the video driver and in the game. I've had one case like this that turned out to be the GPU overheating, and throttling itself back. Play the game for 6 hours straight, and watch the lag set in. After 6 hours, switching between screens on the Argo seems to lock up, and when I click on the loading screen in frustration, the screen flashes, and a second or two later, the screen I wanted comes up, as if to say, "oh, yeah, here you go, sorry about that". This could be a memory leak of some kind. The loading times get worse the longer I play, too. You need a progress bar, at least, or something more descriptive, like a load percentage that gets updated in the middle of the screen. Every transition screen needs some sort of way to tell if the game is loading or not - the circular thingy in the top left of the screen isn't useful at all, since it stops dead a lot. The load times are right up there with a Commodore 64 game, and I'm running an I7-5930K with 32 GB of RAM and a 4GB video card. This game has *extremely* long load times, some without transition screens, so you don't know if the game is loading or crashing. ShellIconOverlayIdentifiers: -> C:\users\lucap\appdata\local\cuisine royale\slauncher.exe] => (Allow) C:\users\lucap\appdata\local\cuisine royale\slauncher.Please explain your issue is in as much detail as possible. S1 ZAM \?\C:\WINDOWS\System32\drivers\zam64.sys S3 ETDSMBus \SystemRoot\System32\drivers\ETDSMBus.sys S3 EasyAntiCheatSys \?\C:\Program Files (x86)\EasyAntiCheat\EasyAntiCheat.sys S3 BlueStacksDrv \?\C:\Program Files\BlueStacks\BstkDrv.sys S4 NvStreamSvc "C:\Program Files\NVIDIA Corporation\NvStreamSrv\nvstreamsvc.exe" S3 Galax圜lientService "C:\Program Files (x86)\GOG Galaxy\Galax圜lientService.exe" S3 EasyAntiCheat C:\Program Files (x86)\EasyAntiCheat\EasyAntiCheat.exe ![]() SearchScopes: HKLM -> DefaultScope value is missingĬ:\Users\Lucap\AppData\Local\Google\Chrome\User Data\Default\Extensions\pkedcjkdefgpdelpbcmbmeomcjbeemfmĬHR Profile: C:\Users\Lucap\AppData\Local\Google\Chrome\User Data\Guest Profile ĬHR Profile: C:\Users\Lucap\AppData\Local\Google\Chrome\User Data\System Profile The information will be copied invisibly and will be 'pasted' into FRST automatically when you click Fix as instructed below Highlight the below information (in the code box) then hit the Ctrl C keys at the same time Right click on the FRST icon and select Run as administrator
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